using UnityEditor;
using UnityEngine;

namespace UnityHotFixEditor
{
    public class HotFixWindow : EditorWindow
    {
        [MenuItem("Window/热跟新管理")]
        private static void OpenWindow()
        {
            HotFixWindow w = GetWindow<HotFixWindow>("热跟新管理");
            w.minSize = new Vector2(600, 600);
            w.Show();
        }

        private void Awake()
        {
        }
        private void OnGUI()
        {
            float labelWidth = EditorGUIUtility.labelWidth;
            EditorGUIUtility.labelWidth = 200;

            EditorGUILayout.ToggleLeft("加密方式", true);
            EditorGUILayout.ToggleLeft("本地路径", true);

            EditorGUIUtility.labelWidth = labelWidth;
        }
    }
}